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Inside Mac Games Volume 5 #6
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TMPL.txt
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Text File
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1997-05-12
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5KB
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158 lines
TMPL_140_PLAN.txt
PICT: 2-byte integer (decimal)
Y0: 4-byte integer (decimal)
Y1: 4-byte integer (decimal)
Altitude: 4-byte integer (decimal)
Airspeed: 2-byte integer (decimal)
x extent: 4-byte integer (decimal)
Size: 2-byte integer (decimal)
TMPL_139_SPRT.txt
PICT: 2-byte integer (decimal)
X offset: 4-byte integer (decimal)
Y: 4-byte integer (decimal)
Z offset: 4-byte integer (decimal)
Size: 2-byte integer (decimal)
TMPL_138_ROLL.txt
Positions: list (2-byte one-based item count)
Y trigger: 4-byte integer (decimal)
PICT num: 2-byte integer (decimal)
Frames: 2-byte integer (decimal)
Damage divisor: 2-byte integer (decimal)
Frame delay: 2-byte integer (decimal)
Size: 2-byte integer (decimal)
Hit sound: 2-byte integer (decimal)
TMPL_137_FLOT.txt
shapes: list (2-byte one-based item count)
3DMF file name: pstring (1-byte length)
initial road X offset: 4-byte integer (decimal)
intial Y: 4-byte integer (decimal)
inital Z: 4-byte integer (decimal)
Bounding box: 4-byte integer (decimal)
Material: 2-byte integer (decimal)
Texture: 2-byte integer (decimal)
deltaX: 4-byte integer (decimal)
deltaY: 4-byte integer (decimal)
deltaZ: 4-byte integer (decimal)
minX offset: 4-byte integer (decimal)
maxX offset: 4-byte integer (decimal)
minY: 4-byte integer (decimal)
maxY: 4-byte integer (decimal)
minZ: 4-byte integer (decimal)
maxZ: 4-byte integer (decimal)
TMPL_136_SPRD.txt
Num spec roads: list (2-byte one-based item count)
Road texture: 2-byte integer (decimal)
Friction mulitplier: 2-byte integer (decimal)
Y0: 4-byte integer (decimal)
Y2: 4-byte integer (decimal)
TMPL_135_ROAD.txt
Segments: list (2-byte one-based item count)
Y: 4-byte integer (decimal)
Z: 4-byte integer (decimal)
TMPL_134_3DMF.txt
Filename: pstring (1-byte length)
Material: 2-byte integer (decimal)
Texture: 2-byte integer (decimal)
Positions: list (2-byte one-based item count)
Bounding units: 4-byte integer (decimal)
Z: 4-byte integer (decimal)
Y: 4-byte integer (decimal)
Road offset: 4-byte integer (decimal)
alpha: 2-byte integer (decimal)
beta: 2-byte integer (decimal)
teta: 2-byte integer (decimal)
TMPL_133_SHLD.txt
Shield Sprite: 2-byte integer (decimal)
Shield Positions: list (2-byte one-based item count)
Shield Y: 4-byte integer (decimal)
TMPL_132_WEAP.txt
Display Pic: 2-byte integer (decimal)
Projectile Sprite: 2-byte integer (decimal)
Rotatable: 2-byte integer (decimal)
Refill sprite: 2-byte integer (decimal)
Refill Positions: list (2-byte one-based item count)
Refill X: 4-byte integer (decimal)
Refill Y: 4-byte integer (decimal)
Weapon Sprite: 2-byte integer (decimal)
Weapon Positions: list (2-byte one-based item count)
Weapon X: 4-byte integer (decimal)
Weapon Y: 4-byte integer (decimal)
Thrust: 4-byte integer (decimal)
Thrust Duration: 4-byte integer (decimal)
Weight: 4-byte integer (decimal)
Blast force: 4-byte integer (decimal)
Lift: 4-byte integer (decimal)
Launch sound: 4-byte integer (decimal)
Launch pitch: 4-byte integer (decimal)
Hit sound: 4-byte integer (decimal)
Hit pitch: 4-byte integer (decimal)
Trail Pic: 4-byte integer (decimal)
Passing sound: 4-byte integer (decimal)
Initial Ammo: 4-byte integer (decimal)
Ammo Pic: 2-byte integer (decimal)
Guided 0/1: 2-byte integer (decimal)
Projectile Width: 2-byte integer (decimal)
Projectile Height: 2-byte integer (decimal)
Impact picts: 2-byte integer (decimal)
Num Frames: 2-byte integer (decimal)
Impact width: 2-byte integer (decimal)
Impact height: 2-byte integer (decimal)
Max trails: 2-byte integer (decimal)
Trail growth %: 2-byte integer (decimal)
Hit road texture - left: 2-byte integer (decimal)
Hit road texture - right: 2-byte integer (decimal)
Is Oil 0/1: 2-byte integer (decimal)
Is Timed Mine: 2-byte integer (decimal)
Is Remote Mine: 2-byte integer (decimal)
Is Freezer: 2-byte integer (decimal)
Gun Name: pstring (1-byte length)
Hit str1: pstring (1-byte length)
Hit str2: pstring (1-byte length)
Is nitrous: 2-byte integer (decimal)
Is bowling ball: 2-byte integer (decimal)
Projectile frames: 2-byte integer (decimal)
TMPL_131_STUF.txt
Skip color: 2-byte integer (decimal)
Shadow color: 2-byte integer (decimal)
Precipitation: 2-byte integer (decimal)
Road ice: 2-byte integer (decimal)
TMPL_130_OBST.txt
Num Positions: list (2-byte one-based item count)
Y: 4-byte integer (decimal)
XOFFSET: 2-byte integer (decimal)
Height: 2-byte integer (decimal)
Hit image: 2-byte integer (decimal)
Damage divisor: 2-byte integer (decimal)
Frames: 2-byte integer (decimal)
Delay ticks: 2-byte integer (decimal)
TMPL_129_SIGN.txt
Num Ranges: list (2-byte one-based item count)
Y1: 4-byte integer (decimal)
Y2: 4-byte integer (decimal)
Distance: 2-byte integer (decimal)
Frequency: 2-byte integer (decimal)
Height: 2-byte integer (decimal)
TMPL_128_TREE.txt
Num Ranges: list (2-byte one-based item count)
Y1: 4-byte integer (decimal)
Y2: 4-byte integer (decimal)
Distance: 2-byte integer (decimal)
Frequency: 2-byte integer (decimal)
Height: 2-byte integer (decimal)
Left End: 2-byte integer (decimal)
Right End: 2-byte integer (decimal)
Tile: 2-byte integer (decimal)